The first game was very fun and replay able but some aspects of the gameplay - especially towards the end of the game- were a bit rough. The second game has many cool new designs for enemies, traps, skills and other layers of managing your dungeon, and many of the rougher aspects of the first game are addressed directly by these changes. This is a great sign of a developer who lives and breathes his own work.įinally, the Dungeon Warfare games are *perfectly* suited to the iPad. (They work well on the larger iPhones too, if you need to kill some time, but it’s just better on the iPad). This game deserves a try from anyone who wants to support those guys who work hard to craft mobile games, even as they know their baby is going to be set adrift in a vast flood of half-assed mobile games. They have faith in people to spread the word about their game.Īll in all, can’t wait for Dungeon Warfare 3. I feel like I’m spending more time preparing to play a board vs playing a board. The items and runes and skills are annoying. I waste so much time optimizing my setup that the p,ay to prep ratio is way off. The UI is also really really bad and gets in the way of enjoying the game. I can’t really recommend the game to anyone aside from hardcore strat gamers. The dev should focus on in game mechanics vs items and rune. For example bullets that pass through flames or ice do more damage or flames in demons make them temporarily flame ogres.
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